CtrlNames = {
    Prompt = "PromptCtrl",
    Message = "MessageCtrl",

    Login = "LoginCtrl",
    --Agreement = "AgreementCtrl",
    GameHall = "GameHallCtrl",
    Rule = "RuleCtrl",
    QD="QDCtrl",
    Store="StoreCtrl",
    Notice="NoticeCtrl",
    --Setting = "SettingCtrl",
    --RoomTypeSelect = "RoomTypeSelectCtrl",
    CreateRoom = "CreateRoomCtrl",
    JoinRoom = "JoinRoomCtrl",
    --Emotion = "EmotionCtrl",

    --DailyTask="DailyTaskCtrl",
    --WXShare="WXShareCtrl",
    --GameRecord="GameRecordCtrl",
    --PlayerInfo="PlayerInfoCtrl",
    --BuyGold="BuyGoldCtrl",
    -- BuyDiamond="BuyDiamondCtrl",
    -- RecordRoundDetail="RecordRoundDetailCtrl",

    LoadingScene = "LoadingSceneCtrl",
    --PopupConfirmationBox = "PopupConfirmationBoxCtrl",
    -- PopupInfoBox = "PopupInfoBoxCtrl",
    -- PopupWait = "PopupWaitCtrl",

    WSKGameDesk = "WSKGameDeskCtrl",
    -- SGSetting = "SGSettingCtrl",
    WSKPlayers = "WSKPlayersCtrl",
    WSKVoteDel = "WSKVoteDelCtrl",
    WSKDJJS = "WSKDJJSCtrl",
    WSKBLJS="WSKBLJSCtrl",
    WSKHandCard="WSKHandCardCtrl",
    WSKSponsorTX="WSKSponsorTXCtrl",
    WSKEnsureTx="WSKEnsureTXCtrl",
    WSKTypeTip="WSKTypeTipCtrl",
    WSKSetting="WSKSettingCtrl",
}

PanelNames = {
    Prompt = "PromptPanel",
    Message = "MessagePanel",

    Login = "LoginPanel",
    --Agreement = "AgreementPanel",
    GameHall = "GameHallPanel",
    Rule = "RulePanel",
    QD="QDPanel",
    Store="StorePanel",
    Notice="NoticePanel",
    --Setting = "SettingPanel",
    --RoomTypeSelect = "RoomTypeSelectPanel",
    CreateRoom = "CreateRoomPanel",
    JoinRoom = "JoinRoomPanel",
    --Emotion = "EmotionPanel",

    --DailyTask="DailyTaskPanel",
    --WXShare="WXSharePanel",
    --GameRecord="GameRecordPanel",
    --PlayerInfo="PlayerInfoPanel",
    --BuyGold="BuyGoldPanel",
    --BuyDiamond="BuyDiamondPanel",
    --RecordRoundDetail="RecordRoundDetailPanel",


    LoadingScene = "LoadingScenePanel",
    --PopupConfirmationBox = "PopupConfirmationBoxPanel",
    --PopupInfoBox = "PopupInfoBoxPanel",
    --PopupWait = "PopupWaitPanel",

    WSKGameDesk = "WSKGameDeskPanel",
    --SGSetting = "SGSettingPanel",
    WSKPlayers = "WSKPlayersPanel",
    WSKVoteDel = "WSKVoteDelPanel",
    WSKDJJS = "WSKDJJSPanel",
    WSKBLJS="WSKBLJSPanel",
    WSKHandCard="WSKHandCardPanel",
    WSKSponsorTX="WSKSponsorTXPanel",
    WSKEnsureTX="WSKEnsureTXPanel",
    WSKTypeTip="WSKTypeTipPanel",
    WSKSetting="WSKSettingPanel",
}

--协议类型--
ProtocalType = {
    BINARY = 0,
    PB_LUA = 1,
    PBC = 2,
    SPROTO = 3,
}
--当前使用的协议类型--
TestProtoType = ProtocalType.BINARY;

Util = LuaFramework.Util;
AppConst = LuaFramework.AppConst;
LuaHelper = LuaFramework.LuaHelper;
ByteBuffer = LuaFramework.ByteBuffer;

resMgr = LuaHelper.GetResManager();
panelMgr = LuaHelper.GetPanelManager();
soundMgr = LuaHelper.GetSoundManager();
networkMgr = LuaHelper.GetNetManager();
AsyncImageDownload = Game.AsyncImageDownload.instance
WWW = UnityEngine.WWW;
GameObject = UnityEngine.GameObject;
Input = UnityEngine.Input
KeyCode = UnityEngine.KeyCode
Application = UnityEngine.Application
SceneMgr = UnityEngine.SceneManagement.SceneManager
PlayerPrefs = UnityEngine.PlayerPrefs